Hi all, I need to beef up my portfolio quite a bit before sending it out to potential employers so I thought i'd start in the deep end and try some hand-painted textures and low poly modelling. The original concept is from Blizzards WoW: Catacylsm concept art I found via google. I've tried to model and texture the prop…
Greetings Polycount, I have recently been working on a interior scene in UE4 to improve my portfolio. I am content with how it has turned out, yet I keep thinking the, "Art is never finished, only abandoned" quote by Vinci. I believe there is more that could be added to deepen this scene and my understanding will expand…
I generally DO NOT like using AI to source stuff like this, but as a quick little hint about what you're doing: https://www.google.com/search?q=how+risky+is+it+to+sell+copyrighted+material&oq=how+risky+is+it+to+sell+copyrighted+material&gs_lcrp=EgZjaHJvbWUyBggAEEUYOdIBCTIxMDA3ajBqN6gCALACAA&sourceid=chrome&ie=UTF-8 AI is…
Hi everyone, I want to share environment I have been working on for a bit more than 2 months now. Goal for this project was to create environment that could be main piece in my environment art portfolio I'm trying to build right now. I find myself in place where tweaks I'm making aren't changing much and I don't think I…
Friday night, I'm at home for the time being. My parents decide that they're going to put one of those fake-logs into our woodburning stove that hasn't been used for a good 7 years. We sit and watch it for about an hour and a half. Our house is quite open, without many internal doors, so we decide to put a sheet over one…
I need some help from someone that has worked on PSP games before for spec's counts. I am currently gathering info to create a 3rd person action game that is sandbox or free roam city. The city size will be approx. 23 square miles (approx. size of Manhattan). It will be a industry district. We are currently looking into…
Hello! I thought I'd post my most recent project I've been creating on here so everyone can have a look and give me some feedback. The project was just something to keep me up to date with things and to also help strengthen my modelling skills as I'm more of a FX guy and have been for the past 2-3 years without ever doing…
I'm doing an arch viz walkthrough type of project in UE4, and I've modeled things to accurate sizes, ie doorways of 2040 x 820mm and ceiling heights of 2700mm. When I place the building in the level though, it feels really small with the default character. I tried different settings for the FOV (from 140 to 40 degrees) and…