I'm doing an arch viz walkthrough type of project in UE4, and I've modeled things to accurate sizes, ie doorways of 2040 x 820mm and ceiling heights of 2700mm. When I place the building in the level though, it feels really small with the default character. I tried different settings for the FOV (from 140 to 40 degrees) and adjusted a few things like the walking speed of the character, camera height etc however it still felt really off. Also this is just displayed on a monitor - no VR.
In the end I've ended up scaling everything by about 1.8 and moved the camera height up - and it feels a lot better. Ie, the doorways don't feel too small and it seems to match what I'd expect.
Has anyone else come across this? Anyone have any good settings they can share?
Replies
http://www.worldofleveldesign.com/categories/ue4/ue4-guide-to-scale-dimensions.php
I have the same issue, it's really hard to get the proper real life scale and make it look right ingame. Still not 100% satisfied with my view, but I stayed with real life scaling, and called it a day.
I'm not sure exactly what the issue is. If I can find the time I'll model the room I'm in and see if the view through my monitor looks correct or not.