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[UE4] PostApo Safe House

polycounter lvl 2
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hublus polycounter lvl 2

Hi everyone, I want to share environment I have been working on for a bit more than 2 months now. Goal for this project was to create environment that could be main piece in my environment art portfolio I'm trying to build right now. I find myself in place where tweaks I'm making aren't changing much and I don't think I can push it forward without some critique. If anyone could give me honest opinion if it's portfolio worthy or I'm not there yet, I would really appreciate it.

Environment was inspired mostly by Days Gone and The Last of Us. Modelling done in Blender/Zbrush, texturing Substance Painter/Designer. Only thing I can't take credit for is painting on the wall. It's Langlois Bridge at Arles by Vincent Van Gogh.

Thanks in advance for any critique and advice.


  • Fabi_G
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    Fabi_G polycounter lvl 4

    Hey! I think generally it looks quite good already!

    Some random notes:

    - Door handles look a bit tiny

    - Maybe it would fit the theme more if doors/windows where reinforced

    - Some objects look bit floating/ no contact shadow (gasoline cans, box next to scissors, couch in front of windows)

    - "The end" wall writing is to overdesigned imo, like a wall sticker. Maybe more freehand writing.

    - Some simple metal shelves could break up the walls more (storage of loot

    - Lamp looks a bit repetitive - destroy?

    - maybe slightly tone down wallpaper tear down. It almost becomes repetitive.

    I can recommend making overpaints to try things out quickly.

    Keep it up :)

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