Hey polycount, this is a character I've been working on for a friend's game. I could use some advice on how to improve him. I made a base mesh in Softimage 2011, exported that to Sculptris to make the hi-poly, then painted in mudbox and photoshop. I'm mainly interested on improving the edges of his vest which doesn't look…
Hello, Decided to try and figure out how to do stylized textures and have quickly come to the realization that i do not completely understand the subtleties involved in this and that I am in need of some assistance in understanding this form of texturing. I have been trying to follow this tutorial I found on the polycount…
Hey guys! I'm currently working on a model that's hopefully going to end up tribal in some way, I have an initial concept but whilst modelling I've been flipping the idea in all sorts of different ways. She was initially going to be a stereotypical huntress type, but now I'm thinking of a more modern day tribal huntress -…
Started working on this scene for my folio. I was going to do it as a non-game piece, but I think it'll be more challenging this way. The concept is by Tatsuyuki Tanaka, one of my favorite artists. For my version I think I'm going to go for a cartoony texture style similar to something like borderlands. Here's what I have…
A dagger and a sword came between me and this flower pot. So it's a smaller update then i hoped for but its a update never the less. This is a pretty early WIP shot. @suspectlogic - Thank you so much for your post. I like they way your hedges are looking. I think you are onto exactly what kind of method that i want to use.…
Hi Polycount, I am currently making a hip dancer/model character, Head/ body still to come. I am looking for some crit on the current outfit, which is based on popular clothing items and styles I found online in spring 2019. I have been trying to use detail normal tiling to increase fabric detail on the clothes which are…
Edit Hey all it's been a while since I've posted. But I'm back I'm aiming to do my best on this building exterior. I've been learning Substance Designer so any tips will be appreciated. I've been aiming to get my normal's done first. I'm still debating a whole lot of things such as destruction. Thinking decal normal maps…
THX guys. I really appreciate the feedback! It's amazing how motivating some love can be This time its just a minor update. I tried to follow Arsh's advice on the eyes and lips. However I did it very subtle to avoid a change in her character but it's noticable i think. And then I worked on the gun. With a…
Who doesn't like cheesy plays on names? If you don't, I'll flog you. Or I won't flog you. Depends on whether or not you'll enjoy it. Anyways, picture: Like I said, work in progress, so if you have any comments and critique within reason (e.g., "I believe the edges of the lips could be sharpened and some highlights could be…
Hi folks- here's a personal project I've been working on around school. It uses a ton of alpha planes, which I hear is a total performance killer in many engines... so any optimization tips on that front are welcome. high poly: low poly: wires (low poly): uv (low poly): http://bayimg.com/pajgJaABO I'm quite the newb in…