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Griffon WIP

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polycounter lvl 18
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Blue polycounter lvl 18
Hi folks- here's a personal project I've been working on around school. It uses a ton of alpha planes, which I hear is a total performance killer in many engines... so any optimization tips on that front are welcome.

high poly:
musclesjoints_05.jpgmusclesjoints_06.jpg

low poly:
low_03.jpglow_04.jpg

wires (low poly):
wires_02.gif

uv (low poly):
http://bayimg.com/pajgJaABO

I'm quite the newb in many ways, but I have high expectations of myself. Any suggestions will be taken to heart.

So obviously I haven't started on the diffuse yet... and in case anyone's wondering the feathers are alpha planes baked from a separate high poly model, which is why the high poly looks like a plucked chicken :)

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