Id much appreciate any help i can be given on this model im working on, im practicing anatomy and im making this in order to have something to work from for characters instead of starting from scratch each time. Any help would be much appreciated thanks. Kyle.
A hammer that I'm working on :) A cross post from the "what are you working on"...Plan on taking it into Unity and UDK as practice. Concept: Zbrush: Normals only: Where I'm stopping for the night, 3DS Max screen grab: Would love some critiques on color or the direction of the piece. Color theory isn't my strong suite.
The lock ups don't happen every time but often enough that I have to save before translating an object through the geometry of another object. Working in wireframe mode prevents this but naturally that's not always practical. Is there a setting that can correct this or is my hardware crapping out?
Hi! I made a custom model of the window grille. The model will be milled. I haven’t been a model in Rhinoceros for a long time, but I had to remember how it was)). I did not think to shade it. But there was some free time, and I decided to practice. Rendered in Arnold for Maya. for more:…
Seems the company is(was?) up to some shady practices that compromised your internet security http://thenextweb.com/insider/2015/02/19/lenovo-caught-installing-adware-new-computers/ http://www.reddit.com/r/technology/comments/2wecz2/lenovo_users_report_preinstalled_superfish_adware/…
Is there a way to hide/not render the geometry of your base character model using vertex ID's to avoid dissecting your character into pieces, or is that just the standard practice? My idea was to essentially have for example, loose clothing replace the character's legs by turning off certain ID's. If it's possible, is…
Something I'm doing for practice. I have not done a hand painted style character before so this is my first attempt. Any critique's would be wonderful! Still a work in progress, I'm not quite done texturing the top half and I've barely touched waist-down.
Hello, If you have modeled and textured buildings before (or environments), for your indie game,mod, or for fun and practice and your portfolio, I'm willing to buy some. More info and samples could email to : blue_shay AT hotmail.com High quality stuff only (next-gen) Regards M.Shay
Hey Poly, Working on a character just for practice I want this to be a grumpy native american character that has slowly started to resemble an eagle in some of his features. I struggle with pushing it further and if you can help with little bits that can add more life to this dude. Thanks so much.
Hello, :) I'd like to show you wip. The ocean wave and shader in UDK. It's not complete yet. We are doing for practice. I did the shader,light and fx,etc. http://vimeo.com/28044755 http://vimeo.com/27266844 Enjoy If you mind.plz have look other ocean wave for movie. Have fun.