The lock ups don't happen every time but often enough that I have to save before translating an object through the geometry of another object. Working in wireframe mode prevents this but naturally that's not always practical.
Is there a setting that can correct this or is my hardware crapping out?
Replies
[edit]
Interactive Shading doesn't work with Viewport 2, so never mind haha. Does it still crash in other viewport modes?
GeForce GT 220