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The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Avoiding cloth clip

Is there a way to hide/not render the geometry of your base character model using vertex ID's to avoid dissecting your character into pieces, or is that just the standard practice? My idea was to essentially have for example, loose clothing replace the character's legs by turning off certain ID's. If it's possible, is there any large repercussions?
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