A hammer that I'm working on
A cross post from the "what are you working on"...Plan on taking it into Unity and UDK as practice.
Concept:
Zbrush:
Normals only:
Where I'm stopping for the night, 3DS Max screen grab:
Would love some critiques on color or the direction of the piece. Color theory isn't my strong suite.
Replies
Sure it wouldn't work for more than one or two hits, but unless it's frozen, neither would the ham...
You're missing the bone from the closed end of the ham.
My main crit would be that the wooden stick doesn't look like it's really going through the ham. The intersection between the two is simply inexistent, it just looks like two 3D random objects intersecting without any realistic physical behavior if you know what I mean.
Also, not sure about the veins ? It look like cracks in rocks.
this was the reference I was going off of,
I can't tell which part I am missing...the 2nd pic, is that a cut away of the ham or a top down view of the entire ham uncut?
@Cremuss; good call, I'll adjust that on the low poly and the diffuse...I had completely overlooked that during the sculpting phase.
I'm not quite sure what happened to the fork; I really should have called it a carving fork, It's a large, two-tine fork.
Just diffuse
With normals...kind of like it with the normals though.
Moving onto the next stage