Hi there, I am trying to define the local coordinates of my mesh's vertices. Here is what I have for the moment if I output the x local vertex coordinates of my mesh in a shader. The pivot is located in the center of the sphere and as you can see, the x local coordinate goes from 0 (center of the sphere, pivot position) to…
Hi! I'm a first year student, so I know next to nothing I've just made a piano. I added textures. When I import into unreal it looks flat and unrealistic. I believe I need to add normal maps to the materials? The lighting just needs to look better on it. I have tried for hours to find a decent tutorial on how to unwrap my…
Hello all I am looking to start a new business and have been looking at the different 3D software packages. I would want to get mostly into advertising stills and visualization projects. Lightfarm Studios is a decent example of the type of work I would like to take on http://www.lightfarmstudios.com/retouching. I am…
Hey, I need the code for a Pythagorean theorem in 3ds Max. For getting the distance between two Vectors. So i did study this page here. http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-B8CBF0C7-B901-4A87-8D20-778BBE12BEA6-htm.html And i made several expressions…
hello everyone, recently I wanted to do a simple face morphing looping from 1 state to another. I decided to create a morpher in 3dsMax and to export it into UDK. this is where my first issue has come. import fail everytime if there is no bones or dummy conected by a skin in the stack over the morpher. eventhough I realize…
Greetings fellow polycount members, im currently new to this industry and hope to learn and achieve more from the comments and feedbacks i get from u all. Currently been doing classes and was suppose to base my character on a soldier theme so i decided to go for a kinda world war 2 theme soldier in it. so this is what i…
Hey guys, I'm trying to create a sort of brick tower that would look quite like this : NOw I normally would just make a cylinder in 3DsMax and use photoshop to create a diffuse and a normal map, but for the sake of learning I decided to tackle zbrush, and I'm quite new to that programm :) So i've created a (not perfectly)…
https://www.reddit.com/r/3dsmax/comments/4bvxhb/any_shortcut_change_i_make_does_not_work/ This is the first post where I got no issues but explains my issue pretty well. I have now went and installed the normal non student copy of max 2016 and I am still having issues. (I uninstalled the student copy first, does that…
Samurai wolf game development. we are a small team looking for a talented freelance 3D character artist to create a few cell-shaded samurai themed characters for an upcoming action game on (X360,PC,iphone). Suitable candidates should either use 3dsMax 2009/Maya. Should know how to texture, rigging your own characters is a…
***latest progress*** Hi, i realized if i was ever to improve the look of my models, i would have to learn new skills... only using 3dsMax and Photoshop aren't going to cut it anymore i guess... I really want to make a character model that fits the style of current gen game models like those of 'God of War' or similar for…