Hey guys,
I'm trying to create a sort of brick tower that would look quite like this :
NOw I normally would just make a cylinder in 3DsMax and use photoshop to create a diffuse and a normal map, but for the sake of learning I decided to tackle zbrush, and I'm quite new to that programm
So i've created a (not perfectly) tilable brick alpha in photoshop, then I've tried a couple of methods in order to wrap it around a cylinder in Zbrush...none of them were successful.
I've tried to draw the alpha directly on the cylinder using the draw square + the alpha + the backtrack / snap to line option, with a radial symmetry on, but it looks like this (my alpha is probably crappy but the method doesn't seem right:()
Then I've tried projection master, and it looks crappy as well
If anyone knows a nice technique to achieve this, that would really help me out
Thanks !
Replies
-Mask by Alpha
-Blank texture+UV Morph+Projectionmaster (use to create mask for deform)
-Insert Mesh + Radial Sym
I follow what you say until the mask by alpha thing, then it's a bit confusing since I don't know what UV morph is but anyways, I'll try those things out ! At least I know where to start