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Cylindrical brick tower in Zbrush, or how to properly wrap an alpha around a cylinder

Moutrave
polycounter lvl 8
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Moutrave polycounter lvl 8
Hey guys,

I'm trying to create a sort of brick tower that would look quite like this :

IMG_2782.JPG

NOw I normally would just make a cylinder in 3DsMax and use photoshop to create a diffuse and a normal map, but for the sake of learning I decided to tackle zbrush, and I'm quite new to that programm :)

So i've created a (not perfectly) tilable brick alpha in photoshop, then I've tried a couple of methods in order to wrap it around a cylinder in Zbrush...none of them were successful.

I've tried to draw the alpha directly on the cylinder using the draw square + the alpha + the backtrack / snap to line option, with a radial symmetry on, but it looks like this (my alpha is probably crappy but the method doesn't seem right:()

2013-06-02%2013_47_56-ZBrush.jpg

Then I've tried projection master, and it looks crappy as well

2013-06-02%2013_49_03-ZBrush.jpg

2013-06-02%2013_58_06-ZBrush.jpg

If anyone knows a nice technique to achieve this, that would really help me out :)

Thanks !

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