hello everyone,
recently I wanted to do a simple face morphing looping from 1 state to another.
I decided to create a morpher in 3dsMax and to export it into UDK. this is where my first issue has come. import fail everytime if there is no bones or dummy conected by a skin in the stack over the morpher.
eventhough I realize how to export my Mesh with the morpher, create an animtree (in which i can see the morph working) go to the kismet and create a matinee in which i configure properly according to some tuts i found (see below) it's not working in the editor or in game.
http://vimeo.com/21194112
[ame="
http://www.youtube.com/watch?v=jmDFD6v8_u8"]Morph target with UDK 2nd part : cinematics - YouTube[/ame]
to summarise everything goes well before the kismet/matinee
anyone have any idea where the probleme come from?
thx