Hi!
I'm a first year student, so I know next to nothing I've just made a piano. I added textures. When I import into unreal it looks flat and unrealistic. I believe I need to add normal maps to the materials? The lighting just needs to look better on it. I have tried for hours to find a decent tutorial on how to unwrap my 3d model and create a normal map for it, then import the normal map to add to the material in Unreal but I can't find anything that helps. I just want my piano to look more realistic in terms of the materials on it Can someone help me please? And yes I know I'm using sketchup and that I should be using 3dsmax or Maya etc but that's what the course is teaching us. I will get to Maya one day I guess.
Thank you!
Replies
Ok so, I think its best if I just start using another 3D modelling program now instead of later, which one would you suggest? I was thinking Maya?
Thanks again for responding!
I wouldn't worry too much about getting a copy of Maya or Max right now unless you have access to a free license, but even then I'd recommend Blender first Max second. Blender will always allow you to make your creations for free so that's a positive. Also with TexTools all the high and low baking, normals/AO/cavity/thickness maps can be done in Blender without needing to purchase other software.
I definitely understand that the course you're in is teaching that software but if you feel you can achieve more in a different one then do what makes it so that you can produce the best work possible.
Thanks so much for taking the time to help, appreciate it!
Thanks so much for taking the time to help, appreciate it!
I had a student license for Maya but had to stop using it in favor of Blender because the symmetrical editing feature wasn't working properly lmao.