Hi, Polycount. :poly121: I've got the following problem with Lightmass and Lightmaps: As you can see, there is a nasty black gradient in the 2 corners of the fusebox. The problem presents itself when the light is not directly in front of the asset. The more severe the angle - the worse it gets. This gradient always appears…
Hey guys, I'm trying to get into Nvidia Hairworks and for that it was recommended to use a script that creates a spline on every vertex normal. Shave and Haircut innately has that and was recommended because of that, however, I don't have a license for that. Could andbody help me out here? Thanks in advance!
Another noob question, and I am sure this one has been asked a million times. On my pursuit of going back to basics I have ran into an issue where a simple cube is getting weird shading in the bottom corner, this seems to be happening to all faces on the cube. There are 2 UV sets, each of which has 0-1 UV space, with no…
Hey guys. I wrote up a tutorial on a shader I wrote over the weekend. Using a single vertex color, I found a way to paint various shades to set the scale of a texture. It's helped me modulate parts of my ground texture, so hopefully it will be use to someone else. Check it out HERE.
For a long time now, I've been the only person who has been modding sonic adventure dx - I've cracked alot of formats by hand and there are a few of them that seem rather elementary, but since I'm doing alot of my work with a hex editor I'm having alot of issues getting my work ingame. Specifically, I'm wondering if there…
Hey, EDIT: Solved myself. Object properties and disable vertex ticks! I would be thankful if someone could help me with the following problem: On the left is the problematic object and on the right is a test cube without active vertices. I have tried following: 1. Turn off vertices in the modify tab under selection 2.…
I'm looking to find a way to paint in seperate RGBA channels on a mesh in Autodesk Maya 2018. Currently under the vertex paint tools I can only paint under 'RGB' or 'RGBA' or 'A'. But I'm unable to select single channels except 'A'. Is there a workflow out there that would allow me to have control over seperate RGBA…
if you use vertex blending, you achieve much better results if the textures don't differ too much. for blending between unrelated materials like in your example, i would go for decals. as far as performance goes it's a matter of your engine. if your engine needs to keep all the textures of your vertex blending material in…
Hey, does anybody know how to paint on just one channel a Color at Vertices map in XSI? seems like it should be simple, but I can't find information on it anywhere being able to paint like this is really important for environment art / foliage. If this is for some reason not possible what 3D app do you guys use to paint…
Hello. I would like to ask You for Your help. I have problem with Vertex Normals, or at least I think that this is my problem ^^ I have low poly model. And this model looks weird. Normal map is sometimes fixing it and sometimes not. I would like to know how I can avoid it. How can I fix it ? I know that my geometry is well…