I am quite new to 3D and I am trying to model this quite basic fastening component as part of a larger model. I am trying to create a sort of blunt bullet shape, which is flat at one end. I also need to add a cutout section about half way up the mesh, with each of the interior faces flat, and the outer surface rounded.…
Hello everyone, I am new to Zbrush as I just picked the trial version up today. I am wanting to import a model that I created from Blender as an FBX and into ZBrush so I can sculpt the model. However, whenever I land the model up on the scene, I get weird missing pieces in the model which I can only suspect are the N-Gons.…
Hello everyone! New here, my friend recently introduced me to polycount to help improve my works. So here I go! This character was created for a school assignment (over 15 weeks with other assignments) which was to create a character for an existing 3D fighting game, which I chose Street Fighter V. I can tell I didn't hit…
Hello, I´ve won the CGTrader - Aliens in Space Challenge in the Portfolio Category. https://www.cgtrader.com/blog/cg-aliens-challenge-winners-announced All of my models are pretty low Poly and in the most cases they are fully rigged. I thought thats maybe interesting for you guys here. Here are the models: Alien Bust Low…
Hello, polycount people! This is my first topic here o:) I've just finished modeling the Samurai character. You can check out the full project on my Artstation: https://www.artstation.com/artwork/k4GQ8d The original concept is by Kati Sarin S. (https://www.artstation.com/artwork/3o1Grg) I've started it as an entry for the…
Update time. (again) Well, I kind of had to go back to basics on this one. The AS3 3D library I use got updated, and some of the new features were must-haves. So I had to go back and reprogram the viewer to take this into account. I made some other adjustments to increase flexibility. You can now specify the size of the…
I'm beginning work and I've got a host of learning to do from Maya to Zbrush, unity and some others. Anyways I wanted to post my first mesh based on a tutorial I'm following. The tutorial has been pretty good though I spent some time figuring out problems I noticed with the mesh after the tutorial (like the mirror geometry…
Hey guys I recently finished another Nuclear Dawn character, the Consortium Exo Trooper. I also created a showreel showcasing all 3 of the Nuclear Dawn characters that I have created so far. I changed the last character slightly based on the crits you guys gave . . thanks for that. You can download the reel below. High…
Hey all, I've been working on a low poly bus model for a couple of weeks and decided I'd post my progress here. It's loosely inspired by the bus in the 2003 game The Sims Bustin' Out. I've set myself a limit 5000 tris. I'm using Maya, Photoshop and eventually UE4 to render. Some reference images and research: The Sims…
Hi everyone, I recently completed a firearm and I was looking for some second opinions on it. The goal was to create a Blade Runner style revolver for use in a first person shooter. I started with the Mateba 2006M as the base of the weapon and began modifying it to make it look more like Deckard's Steyr handgun from the…