1 PRODUCTION PREP Hey folks, This is my first proper post on Polycount, and I hope that I post on here as frequent as I do on Instagram (lol). I came across This concept by Yizard and instantly gravitated towards the design and the potential it has. I sent him a quick message to get the greenlight on modelling this: Snokko…
The Littlest Target Trouble Rengar had watched the lone Yordle girl gather fallen acorns off the ground from the always perfect cover of tall grass, contemplating what it was about her that irritated him the most. Perhaps it was her incessant, tuneless humming, which had made it far too easy for the hyper alert hunter to…
This performance is his favorite. It’s his absolute fantasy. Of course, the others — paltry little Catnip and their salivating sycophancy, for instance — are quite pleasurable in sparing, truncated moments. And those moments are dear. But nothing quite compares to the relative delight of whetting the relentless rapid-fire…
A #fanart #weapon from #Spacelords by #MercurySteam Lycus's Weapon Spinning Coin made with #maya #zbrush and #substancepainter test it in #unreal ArtStation https://bit.ly/43FjH7l
Heres a detailed list of 801 changes. Modeling Snapping: Completely overhauled snapping offers simplified workflow and consolidated feature set. UDIM Workflow: New UDIM support for more easily working with multiple UV tiles. Shatter Command: New tool for dicing up and destroying any model into many small individual pieces.…
Since the Blender Mega Thread is bugged somehow (I can't write an answer there), I'm opening this new thread. I'm having a problem with transferring the vertex order of one mesh to the next. I have the single body of a character (without the head), and two heads of the character (same topology, only shape differs), and I…
Hey guys! I'm a university student and currently onto the second week of development for my final major project, I'm hoping to use this thread to gather feedback and improve my art and create a successful portfolio piece. All critque is welcome! No matter how harsh :) So I'd like to start with the general idea of the…
YAGER seeks the talents of a
passionate Release Manager for its current AAA F2P project Dreadnought (www.playdreadnought.com).
As a Release Manager you will be
coordinating YAGER’s product releases, working closely with various teams to
understand the current status and potential impacts given to a release and
working with…
Hello, it's my first post here so if make some mistake in the format I would like to know. The idea of my project is to create a very athletic stylized petite character. I want her to be integrated in a video game engine (Unity or Ureal4) and I also want to rig Her so she can be of some use to various animator.…
Heya! Welcome to my second entry in this contest! Lets get started with the references: Since mankind existed they wanted to travel through space explore unknown worlds and travel too the moon, evidence was found in history, ancient books and "modern media". The outcome of this wish manifested in the "Apollo Program" in…