Hello everyone, I hope all is well. I have been on polycount for quite some time but I have no clue why I haven't started up my digital sketchbook. But anyway, most of the stuff I'll be putting in here are 2D, 3D, and game dev stuff. So to break this in I'll put what I'm currently working on. I'm working on my version of…
Environment Artist Nerve Software is looking for talented local artists to work on-site at our Dallas based studio. Currently we have positions open for 3D/Environmental artists with experience in prop creation, lighting, environment decoration, and tileable textures. Position Requirements: Experience creating…
Just received an email from the AIAS. Looks like an interesting avenue for people who have released titles, to showcase some of their art. http://www.intothepixel.com/ Now in its sixth year, Into the Pixel is the one annual opportunity for video and computer game artists to have their work critically reviewed by experts in…
So I just recently picked up Zbrush after doing research on it, and I have watched about 6 or 7 beginner tutorials on Zbrush through Digital Tutor. I figured I would use the small things I've learned and apply them, as well as mess around and teach myself through tinkering with the program. I'm a self-taught artist, and I…
Pipeline TD The Third Floor is looking for a Pipeline TD. The role will involve supporting and creating tools for previs and motion capture. Day to day tasks will involve helping troubleshooting artist problems, creating/testing/documenting new tools, and developing new workflows. Requirements: - Python and Mel programming…
Hello guys. I've been studying 3d and digital painting a lot last years. But who follows my attempts here on forum knows that my strongest ability lies on painting. And I really have a lot to learn in both fields... This year I posted here some studies on hand painted models, what seems to be the perfect combination for a…
[ QUOTE ] ZBrush 3.1 continues our mission of creating innovative and powerful tools for digital artists. With ZBrush 3.1's new Brush Palette you can load, save and share custom made brushes. User-assigned hotkeys allow you to work faster. ZMapper and Displacement Exporter have been ported for ZBrush 3.1 to allow more…
Hi my name is Sam Chester, I am a videogame artist specialising in character design and production. I have 10 years games industry experience with a tonne of published AAA titles across a wide variety of platforms. I have had various works published in international magazines and books, including Character Artist Volume 3…
Hey guys, I'm fairly new to working with 3D software, and have only been using it for about 2 years and still have much to learn. I have taken a huge liking to Mudbox and was curious on how to render my models I create in Mudbox, in Maya. The same way mud-box renders it out (with the added features of ambient occlusions,…
Namco Pictures released a trailer for their new CG movie, Tekken: Blood Vengence. Growing up Tekken was one of my favourite videogames. I first played Tekken 1 in an arcade where I would spend my parents hard earned money trying to defeat Heihachi Mishima (I hope I spelled this right!). My favourite fighter was Yoshimitsu;…