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ZBrush 3.1 continues our mission of creating innovative and powerful tools for digital artists. With ZBrush 3.1's new Brush Palette you can load, save and share custom made brushes. User-assigned hotkeys allow you to work faster. ZMapper and Displacement Exporter have been ported for ZBrush 3.1 to allow more flexibility for exporting your sculpt. We have revamped the brush system and added a few new brush features. Using our Smart Resym technology, ZBrush 3.1 now includes Poseable Symmetry. Keep symmetry on your model at the click of a button. No matter the pose. Check out what its like to sculpt in the new ZBrush. Upgrade your copy of ZBrush now.
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ZMapper
Displacement Exporter
Reproject Higher Subdivision Levels
Refined Interface
Poseable Symmetry
User-Assigned Hotkeys
New Brush Palette
Save Brushes
New Brush controls: Color Mask and BackFace Masking
Support for square alphas
New Topology Controls
YAY!
http://www.pixologic.com/zbrush/
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That's hot!
BTW, price increase in September. 100$ more.
that stitch brush looks nice.
Waaaa. It still crashes for me on startup.
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Try deleting Pixologic/ZBrush3/CustomUserInterface.cfg (if you have one)?
I wish they had 'proper' internal uv mapping like most standard 3d programs.
If you have an AMD like I do, you'll need to do this:
My PC > Right Click > Properties > Advanced > Performance settings > Data Execution Prevention > turn on DEP for all [..]
NeoShroomish - Thanks for the tip... hopefully that'll help me with crashes
Something else I've noticed, and this is actually since 3.0 has been released, is that my objects are getting flipped when export for Max and into Zbrush. I'm not sure if this is new or if I've just been oblivious to this the whole time. If this is a new feature, or if I'm just doing something wrong, I'd like to know how you guys tackle the issue. But using the same workflow I used with ZB2 (create highpoly, sculpt in ZB, create low poly model, use Zmapper) gives me less than satisfactory results...maybe I just missed a step in my excitment to try out 3 with Zmapper :P
Gav
no zapplink makes me sad.
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yo man, i have to look it back up, but you have always been able to do the zaplink thing even before zaplink, they just made a button for it, i think you drop it in projection master, then output the viewport in flat shaded mode, edit in photoshop, save and drop it back on top of the projection plane, not sure of the specifics, but i remember doing this way back in the day.. will do some tests later and get back to you..
but what a lame solution for the crash-bug that occured when you disabled the welcome-screen in Z3 - they now just removed the preference-option that caused it. yeah...
what about removing the welcome screen altogether? just gets into the way, really.
since we still use Z2, the lack of zapplink is a bit annoying, but not a deal breaker here. they should come around in a timely manner to add this back in though.
the speed of the app seems to have improved a bit as well? anyway it's blindingly fast and smooth compared to any competitor i've ever tried. or should i say ex-competitor - since they play in different leagues for me now, really.
also you can drop it in projection master and still turn on and off flat render.. so you can export a version with shadows and one without, to give a guide when painting.
http://www.zbrushcentral.com/zbc/showthread.php?p=383107#post383107
now, some issues - on some models, when i drop down to low subdiv levels, change the sculpt (move tool especially) and go back up, i get artifacts on the surface, the former smooth surface then shows the lowres edge structure quite clearly as "hard edges". didn't notice this behaviour in Z2 nor Z3.0.
the undo hotkey stops working sometimes. forces me to go into the menu and click the tool->undo button. then it works every time, just not via hotkey. grrrrr! behaviour seems quite random on different machines.
*Note: I am not 100% certain, this is just issue's I have dealt with when programming in opengl and directx