Hey guys,
I'm fairly new to working with 3D software, and have only been using it for about 2 years and still have much to learn. I have taken a huge liking to Mudbox and was curious on how to render my models I create in Mudbox, in Maya. The same way mud-box renders it out (with the added features of ambient occlusions, cavity ambient occlusion etc)
I've found it makes a huge difference to how a model looks. This is for an exit project I'm working on, which is a 5 minute animated short. ( I am currently in my final year of digital media at Griffith University in Australia).
I'm probably going to come up with even more problems as I go along with this project. So you'll probably see more of me around here as the weeks go on
( I will be probably posting a thread for feedback where its appropriate on the project as well, but I thought I'd get some help with this initial problem I'm having. Sorry If there is already a thread or a solution for this. I'm new here haha
Replies
http://www.3dworldmag.com/2011/09/12/tutorial-extract-a-cavity-map-in-mudbox/
-EDIT : Don't worry, I worked it out! Works great