Hello polycount! I have been working on a model in Maya for a month and now when i export to 3dMax it displays crash log says: One or more objects define the UV mapping by POLYGON_VERTEX but the index table has less entries than the actual number of polygon vertices. The missing entries have been assigned an arbitrary…
Hello Polycounters ! Here is an Art Test I made for ArenaNet Internship Programs : actually I've never applied because I'm still a student for a moment and i considered it as a training for character modeling/texturing based on a professional concept. So I share it with you since it's been finished some months ago.…
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Hello polycounters. Here's a situation I'm not sure how to deal with, I have a tube that I'd like rigged to a lot of bones so that it's nice and flexible, and I want it to have a sheath around it that uses a blendshape to scrunch down along the tube's length, but I'm unsure of how to get the sheath blending along with the…
Howdy folks =] This is a first for me. I've never posted artwork on a forum before, but OrganizedChaos said that if I wanted informed feedback that Polycount was the place to get it. This was a likeness I was doing as part of a job application. Didn't apply in time to get the job, but I'd like to finish the piece…
Hello polycount community I recently save my scene , and now I can not open it . Maya say me [// Error: line 0: Error reading file.] Plz guys can you open it ? Or how it is possible to fix it ? File link -> https://drive.google.com/file/d/0B1-U2C4HBmwxcjJES1EyYmxGLU0/view?usp=sharing More details error file -import -type…
Hey! This is my first time posting a new thread here! So I have been working on my first character lately. This one was done in about a day or so. I tried keeping this thing pretty low poly. I didn't want to exaggerate anything by putting too many edges everywhere. This was done only in 3dsMax, and I'm not texturing it for…
Hey Polycounters, I tried searching but couldn't find a similar thread on my issue. Basically, I uv'ed my model in uvLayout and re-imported it as an OBJ - but now I have this ugly seam/normal issue + weird banding combo: I'm not sure what to do, and feel like a stupid n00b again (it's been a long day). I've tried making…
CURRENT STATE: Hello polycounters, this is the first character I'm modeling so need feedback from you guys! At the moment I'm creating the base mesh. The final product will be a aztec figure that I'll use as a static mesh (it will be a corpse). But to make sure I'll be able to pose it, I must make sure the mesh/topology is…
hello again polycounters :) working on a new folio scene, based on a concept by elliot lilly (didnt ask for any permission, so if anybody here thinks i should before proceding, please do say so, dont want anyone saying im using other people's work unaccordingly). this is the concept: and this is what i have so far: some…