Hello polycount! I have been working on a model in Maya for a month and now when i export to 3dMax it displays crash log says:
One or more objects define the UV mapping by POLYGON_VERTEX but the index table has less entries than the actual number of polygon vertices. The missing entries have been assigned an arbitrary value. Depending on the affected vertices, the resulting mapping may be corrupted.
i did exported all files to .obj and then exported in .fbx again but it didnt worked.
Please, if you know how it could be solve, write me
I`ll really appreciate any help
thank you
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