Hello Polycounters !
Here is an Art Test I made for ArenaNet Internship Programs : actually I've never applied because I'm still a student for a moment and i considered it as a training for character modeling/texturing based on a professional concept. So I share it with you since it's been finished some months ago.
Reminder of the main criterias required : about 7500 tris and 1024*1024 texture maps.
Low poly retopology in Zbrush and UVs in 3DSMax
Baking in XNormal, texturing in Photoshop and nDo2
Any feedback is welcome for the next time ! I know it won't be the last art test I'll do for them and I intend to have learnt some new things in the meantime.
Replies
I would have liked to see a little bit more life in the specular, though.
.nL : Thank you for your warm feedback ! It comforts me in the fact I didn't aim too far aside. Agree on the specular, and I could add the diffuse too, I spent time tweaking them but had to call it done at some point.
mettigel : I couldn't count the hours doing it, because I was always pushing it irregularly a little bit every time, my bad. I still can say that the high poly sculpt took something like the 2/3 of the full pipeline, and that the lowpoly/baking part was faster than I thought, thanks to the Zremesher that came right after I was done with the sculpt in July.