First post on Polycount, been a lurking for a couple of years. I'm currently trying to break into the game industry, preferably as a prop artist and move into a character artist role when I've earned my chops. I decided to start a project remaking characters from the original EverQuest franchise ("EQ Redeux", if you will),…
A fiend and myself are making an indie game project and we've elected to use the Unity Game Engine. It's going to take about three or so months to get the technology we've built so far up and running on the new engine. In that time I need to become something less than proficient, but more than a bumbling cretin, at the…
I had an idea for a first-person survival horror game that takes place in an 'empty' Victorian city. Seemed like a good enough time to take a crack at normal maps, starting with some cobblestone. I started off doing a bit of sculpting using a Blob/Inflate brush, making sure that each stone had a bit of overhang so it had…
Latest - [ame=" https://www.youtube.com/watch?v=tbrYRFWfUd0"]Welcome To Recall - YouTube[/ame] Original post - Finally able to put my head down and start my final year project at uni. Creating the Rekall room from the 2012 film "Total Recall" Here are some shots of the room from the trailer. Trailer -…
Hello everybody. I decided to start this self teaching project to get familiar with both a real time assett pipeline and Substance Painter. -The goal: a real time wepon, let's say 3,5/5 k triangles. I get that players and enemies get different resolution props, I aim for a non-player weapon. Textures are going to be…
+++Finished!+++ +++Finished!+++ I'm starting a project to dig into UE4 and get a little deeper with PBR shading. It's a still image focusing on the clunky old hardware that was around during the rise of hip hop. The setting is a dusty old basement with late-day sunlight lighting the scene. Visual target is realism. The…
Maybe it's not really all that badass. It's just a hammer. Found the concept on Cghub and thought I'd give it a go. I started this because I want to start learning how to use Zbrush, which I used once ages ago and got annoyed with. Hopefully I can wrap my head around it this time. Here's a link to my concept. It's by some…
Posting a WIP of my current project that I started over the Christmas break. I started up a large (for me) project over the past couple months with the downtime I had from a major surgery. I've plugged along on it for a while and wanted to get some opinions and feedback on it as I finalize the pre-stages and bring in the…
I created this plank today. I'm trying to get better at sculpting/ texturing. I took screen shots of my process. Is this a good pipeline? Step 1: I made the model as low poly as possible in Maya then export it as an .Obj to Zbrush. Step 2: I apply Dynamesh to the subtool then I unwrap with UV master. Step 3: I subdivide…
Hello, First, that is not the first time I speak about it, but I feel important to continue the subject every 2 years!!! I would like to get feedback from 3D artists or other, currently working into the Game Insdustry. The subject is the following : I am performing low poly work for years hoping to find a job into the game…