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My First Normal Maps - Creepy Victorian City Level

polycounter lvl 17
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Lord McMutton polycounter lvl 17
I had an idea for a first-person survival horror game that takes place in an 'empty' Victorian city. Seemed like a good enough time to take a crack at normal maps, starting with some cobblestone.

I started off doing a bit of sculpting using a Blob/Inflate brush, making sure that each stone had a bit of overhang so it had some shadow:

CobbleSculpt.png

I'd started from the bottom-left corner, and worked my way to the center, and the duplicated the plane and moved it to the other side, and filled in the rest using that as a border, so it was seamless:

CobbleSculpt2.png

Next, I made a square plane and positioned it at the center of the sculpt, making sure that each opposite edge would match up. I baked the normals and AO onto said plane, and used the latter as the base for the textures:

CobbleNorm1.png
CobbleAO.png

I darkened the AO a bit and went over a random assortment of stones with various values to give it some variety. Then I filled in the spaces with brown and played with a few filters:

CobbleTex1.png

I then took a copy of that, made the brown part black, and increased the contrast of the underlying AO, going over it with additive white where I thought each stone would be worn smooth from being trodden upon, and got the specular:

CobbleSpec1.png

Everything put together, and this is the end result:

Cobblestone1.png


How did I do?

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