Greeting Polycounters! I've been messing around with this glass material for forever, but I cant seem to get it right. Right now it seems to be reflecting a image of itself rather than it's surrounding area like you would expect it to. (This is most obvious with the block I placed in front of the upper windows) I admit I'm…
Hello community! First time Poly poster and general noob in the 3D art world here. :D I am an aspiring level designer, self taught, and looking for feedback from the art universe to identify areas for improvement on all things environment creation. My latest progress can be seen in the screens below, all artwork created by…
Scuse the newb.. Im trying to tile the floor of this room... What I want is the edges to be dirty, and the corners to be dirty, and the middle to be tiled. So I figure I need one square with 2 sides dirtied up (the corner) and one or 2 squares to tile along the edges of the room, and one "clean" tile that can be tiled in…
I intend to upgrade my gpu card in order to utilize cycles properly.So I wanted to ask the blender users here what gpu cards they use and how long does the rendering take. I would appreciate any recommendation I can get.I am hoping Cycles rendering becomes faster cause Modo's renderer is crazy even with my current system…
To whom it may concern, Hello there! I have been working on an in game model currently, and have come across a slight issue that I would like to take up wtih everyone here. What I am trying to learn, is how to get a long flat polygon that's wide (resembling a cape or a bed sheet.) and make it flow. I am also wondering,…
Hello all! I am currently a student enrolled in college studying game and film design for digital media, and I am extremely excited to have found out about this contest! This is actually my first time entering any sort of art contest online, but I think this will be a very fun learning experience and hopefully help me…
After lurking the unity forum and the wiki for a while, I figured it was time to show off this thing. After playing far too many easy games on my iPhone, I decided to make my own more difficult one. [ame="https://www.youtube.com/watch?v=AQglWVQ5a9Q"]Neon Falls - YouTube[/ame] Here is some gameplay, done with a 360…
Hey guys, since you introduced the option to flip the y channel of a normal map when importing it into dDo, it has never been working! Tried it again just now with 1.6 and get no luck. Strange thing is...while it renders the base...the normal is visible for half a second on screen and looks flipped correctly. But in 3Do it…
Hi, i have a quick question about particle meshes. I've read the Valve workshop section on them and Vermilion Wlad's guide but this is something not covered by that. My question is how it determines what order the vertices are in when it compiles. Usually this doesn't matter because most weapons that use a particle mesh…
This is a very interesting composition. I noticed the tall rock formations in the distance on the left resemble the tall cyberpunk buildings on the left. That's very good attention too detail. Though there seem to be more rock formations amidst the fog. This gives the idea that these rock formations were broken down and…