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SOLVED: UE4 Profile flip normal Y still not working :(

polycounter lvl 5
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Daedalus51 polycounter lvl 5
Hey guys,

since you introduced the option to flip the y channel of a normal map when importing it into dDo, it has never been working!

Tried it again just now with 1.6 and get no luck. Strange thing is...while it renders the base...the normal is visible for half a second on screen and looks flipped correctly. But in 3Do it always looks wrong. So we have to manually disable flip normal Y everytime when making a new project with the UE4 profile and we also have to always make a second version of the normal that is flipped. Of course it would be preferred to have the feature working as intended instead.

This is what it looks like if I load a Y- normal map into dDo and activate flip Y:
iqV5aJ.jpg

Its clearly wrong!

However, when I flip the map manually before loading it into dDo...it works just fine:
gj91um.jpg

Would be very awesome to get this fixed since its quite an old issue.

Cheers!

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