To whom it may concern,
Hello there! I have been working on an in game model currently, and have come across a slight issue that I would like to take up wtih everyone here. What I am trying to learn, is how to get a long flat polygon that's wide (resembling a cape or a bed sheet.) and make it flow. I am also wondering, once I do get it flowing, how do I rig the character to push the sheet away should it come in contact with her. The thing is, I had intended her character design to be simple, as she will be my first completed design. The problem is however that she has a drape which runs down her front from the waistline. Generally speaking, if I deform her legs, they cut right through it improperly, instead of pushing it away. I could of course paint it with weights, but the weights, as far as I know, would simply cause it to act as a skirt (Very stale.).
Any help would be most appreciated,
Doodle
Replies
in some games, this clothsim thing is handled realtime, however the results are not perfect, especially if you have bodyparts really pushing against the cloth.
Btw - Daz - Clothsim? Are we talking the $7,000 version of Maya? xD;
Scott
Create a bunch of poly cubes and make them active rigid bodies. Point constrain joints from the sheet skeleton to these cubes. Then create spring constraints between your active rigid bodies, so that the joints don't warp out of shape. The character's geometry can then collide with the cubes, which then drives the joints in the sheet. Once the simulation works the way you want, bake all the animation down to the joints.