This Character is Inspired by the Work of Mr. Bala R Called " The Sage ". This is my representation of the character. I chose a semi realistic style. This process shows the integrated Low Poly Character in Unreal Engine 4. All the images and video are real time capture in unreal engine. Artstation link- <a…
I watched the Unreal Engine 4 intro posted on their youtube channel, and noticed that their intro level was more of a use our floors to create a level, and throw a tileable texture on it. Cool for creating generic levels, but I have a few questions about more custom content. questions: 1.) When starting a level, do you…
Latest Update: #3 _________________________________________________ Hello dear polygonians! "Craco Police Department" is another environment piece I will be creating in the upcoming months, based on concept art by the awesome Maxime Delcambre (more from Maxime: https://www.artstation.com/artist/maxime-delcambre). This one…
Project Title: Origin of Storms Description: A fighting game build built in UE4 based on 7 elemental characters and 7 demons representing the 7 deadly sins. Includes: Local Multiplayer Online Multiplayer Intense elemental and atmospheric effects during battles based on the characters playing. Dynamic dirt and scratches on…
UE4 Developer/Programmer Visual Purple is seeking a UE4 Developer/Programmer for full-time on-site
work at our San Luis Obispo, California office for on an unannounced VR FPS.
This is a staff position, and will also entail helping with the company’s
various other game projects. The ideal candidate would have experience…
Hello. I can't figure out a way to group all of my BSP brushes that I converted to Static meshes in UE4 so that I can export them as one object that I can easily import into maya to continue my detail passes. Right now I have to export each Brush converted into a static mesh one at a time and then figure out in Maya how I…
Hi guys. I recently made a 3D rendition of a concpet by Lars Sowig (https://www.artstation.com/sowig). This was my first time using UE4 to render my models. In the end, I spent more time learning the blueprint system. It was too fun. Any feed back would be great! Thank you so much for taking the time to stop by! :D RE2…
Hi guys. I recently made a 3D rendition of a concpet by Lars Sowig (https://www.artstation.com/sowig). This was my first time using UE4 to render my models. In the end, I spent more time learning the blueprint system. It was too fun. Any feed back would be great! Thank you so much for taking the time to stop by! :D RE2…
Hello. I have grouped two different models that I want to import into UE4 as one piece (One FBX). Each has it's own material ID because one will use a tileable texture and one has a unique texture. My question is I want adequate light map resolution on this model. But it's quite large and I don't want to have to jack up…
Hey all, I just realized that I hadn't posted any of the Galaxy Heist interior I worked on last year and now that the kickstarters out I though I'd show it off - All these shots are directly from UE4, such a great engine to work with artistically and was bascially my first foray into PBR. [ame]…