Latest Update: #3
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Hello dear polygonians!
"
Craco Police Department" is another environment piece I will be creating in the upcoming months, based on concept art by the awesome
Maxime Delcambre (more from Maxime:
https://www.artstation.com/artist/maxime-delcambre).
This one should be fun. Since its an abandoned modern scenario there´s a lot of marks of vandalism and weathering that should be fun to make.
The chosen artwork is this one:
Maxime Delcambre 2016
The idea is to create a full environment piece, game ready, rendered in real time in UE4. Just like my latest piece. You can check that one out here:
- ArtStation:
https://www.artstation.com/artwork/qb59R- Polycount (progress thread):
http://polycount.com/discussion/175033/ue4-environment-the-ancient-ruins-of-khala-image-heavyAs always I really encourage all of you to leave C&C of any kind.
With no further ado, I´ll get right to it!
Cheers!
Otto
Replies
Hey guys!
Started out today. Here`s the blocking thus far. Still have to fix many things, specially composition and object placement.
Cheers!
Otto
Thanks guys!! Will be trying to update every 2-3 days. I also figured I can tweak the composition a little to make the door the main focal point. What do you guys think?
Cheers,
Otto
Hey guys, so I did some bricks in substance designer. The texture is still at a blocking stage, so expect changes. I will start blocking all the materials in the next days and go on tweaking them as I consider it necesary. I have at least 5 other tileable materials to create (without counting each variation for vertex paint), so should be fun.
Also tweaked the lighting and fog a bit. Not very happy right now. And maybe the brick wall corners are a bit too round. But I´m calling it a day.
Have a good one guys,
Otto
"Holy moly it looks like a painting! ... wait... "
Long time no see ^^ I`ve been reworking my last environment piece the last weeks, so I didn`t have much time to keep this one going. Luckily, I`ve callen the other one (finally) done and I will be resuming this one next week
You can check that one out here: https://www.artstation.com/artwork/qb59R or here in Polycount http://polycount.com/discussion/175033/ue4-environment-the-ancient-ruins-of-khala-image-heavy
So expect updates!
Have a great new year, guys. Cheers!
Otto
Hey guys!
So, I kept going with the materials. I went a bit crazy here and there, but still testing them out. I can see tons of contrast and saturation problems, and I might just have exceded the ambient occlusion on the cracks decals. I blaked out the rest of things, but maybe it isn`t helping. Tell me what you guys think.
Cheers!
Otto