Hello.
I can't figure out a way to group all of my BSP brushes that I converted to Static meshes in UE4 so that I can export them as one object that I can easily import into maya to continue my detail passes.
Right now I have to export each Brush converted into a static mesh one at a time and then figure out in Maya how I had them assembled in UE4. Which is a huge pain in the ass. Surely this a common task that can be handled by grouping the meshes into one mesh to export?
Any help would be greatly appreciated.
Thank you.
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