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Is it possible to export multiple BSP brushes out of UE4 as a grouped Static mesh?

synergy11
polycounter lvl 6
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synergy11 polycounter lvl 6

Hello.

I can't figure out a way to group all of my BSP brushes that  I converted to Static meshes in UE4 so that I can export them as one object that I can easily import into maya to continue my detail passes.

Right now I have to export each Brush converted into a static mesh one at a time and then figure out in Maya how I had them assembled in UE4. Which is a huge pain in the ass. Surely this a common task that can be handled by grouping the meshes into one mesh to export?

Any help would be greatly appreciated.

Thank you.

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