Project Title:
Origin of Storms
Description:
A fighting game build built in UE4 based on 7 elemental characters and 7 demons representing the 7 deadly sins.
Includes:
Local Multiplayer
Online Multiplayer
Intense elemental and atmospheric effects during battles based on the characters playing.
Dynamic dirt and scratches on armor based on how characters were hit.
We're currently building a fighting game engine similar to that of Ultimate Marvel Vs. Capcom 3. The came will include tons of atmospheric effects and sounds to display how powerful the characters fighting are.
Team Structure:
Jaime Silva (Project Creator)
Project Management, Technical artist, Zbrush, Rigging, Texturing and animation - 2 Months.
Skype: StreakThunderstorm
Bryan Layman
C++ programmer - 2 Months.
Skype: Zyphet
Jordan O'Neill
Zbrush and texture artist - 2 Months.
Stephen Arif Mashaka
Foley Artist - 1 month
Previous Work:
This is the first large project we began working on together.
Talent Required:
2D Concept Artist (1)
Experience with photoshop required.
Ability to use references to draw up concepts and finalized character art.
2D UI artist (1)
Someone comfortable with making UI elements as well as Logos or titles.
2D Effects artist (1)
Experience with photoshop or flash suggested
Ability to animate effects by hand and be able to export them into something usable by UE4 required.
3D Character Texture Artist (2)
Experience with Maya required.
Experience with UE4 required.
Experience with substance designer/painter suggested.
Ability to be able to texture characters for the game.
3D Character Rigger (1)
Required experience with Maya.
Required experience rigging characters bodies and faces.
Expected to rig characters for animation in-game.
3D Character Animator (1)
Required experience with Maya.
Required experience with animating in maya.
Expected to animate characters for in-game interaction.
Website:http://originofstormsgame.tumblr.comhttp://www.facebook.com/originofstormsgame
Hey Polycount. I'm currently working on a fighting game in UE4 called origin of Storms. We currently have a C++ programmer, A technical artist, A Zbrush modeler and a foley sound designer working on our project. We're in the beginning phase of engine production but we're steaming forward fast when it comes to creating the characters.
We're not a big company. In fact, we're just 4 guys who came together through happenstance and we have a good chemistry going so work has been coming together nicely.
Currently we are seeking artists who would generally like to boost their portfolio from working on a big project or help our kickstarter campaign when we start it so that they may be compensated for their work.
We are currently in need of a concept/2D artist to design characters based on gathered references and draw concepts/final official art for said characters.
We need texture artists because both the technical artist and Zbrush modeler need some relief from all of the assets they are working together to create for the game. A dedicated texture artist would really shine as they provide finished assets for the texture artist to work on.
We need a rigger and animator for same reason as above. Both the technical artist and zbrush artist are working on every asset going into the game and it would be beneficial for someone to specialize in rigging and animation so that our workflow became more efficient.
We are planning to start a kickstarter to fund the game past its initial steps. If you are interested in getting paid post kickstarter (or building your portfolio if the kickstarter doesn't pick up as planned), feel free to contact me or the C++ programmer via skype.
My skype is StreakThunderstorm
the C++ programmer's Skype is Zyphet.