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Galaxy Heist UE4

Hey all,

I just realized that I hadn't posted any of the Galaxy Heist interior I worked on last year and now that the kickstarters out I though I'd show it off -
All these shots are directly from UE4, such a great engine to work with artistically and was bascially my first foray into PBR.

[ame]https://www.youtube.com/watch?v=JRH_KRvW_FI[/ame]
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It was a great project to work on, a lot of fun getting my head around UE4.
If you're interested in it go check it out, the guys are currently in the middle of a kickstarter campaign and could use a push - https://www.kickstarter.com/projects/spacebeardev/galaxy-heist
A few things I need to work on - I tried to make it as modular as possible but I think I need to work on making not only my meshes modular but my textures as well.
I used a combination of high poly bakes and NDO2 for the detailing and DDO2 and photoshop for other texturing.
I'm currently learning MODO and want to check out meshfusion and subtance painter workflow next ;)
I'd love to hear what you guys think, I know it's not perfect in a lot of areas but I think it turned out ok.
Thanks for looking!

Saxon

www.saxondixon.com
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