Hello! My name is Saad and I got into modeling about a month ago, using Blender and Substance Painter. I intend to turn 3D modeling into a secondary source of income within the next few years. I have several years of 2D art experience, namely with machinery. Some more samples of my work:…
Hi, I have imported a somewhat texture mask that has different R,G,B value. I only want that the R value. How do I extract it so I get a black and white mask in Substance Painter? I checked the list of Filters available but they don't seem to show a way to isolate the Red Channel/Value. Is this possible in Substance…
Thank you for the feedback, I went ahead and starting practicing what you said above. Started redoing some props in the next project. https://polycount.com/discussion/234131/retros-government-office#latest
Hi there! I haven't found a solution to this but I was wondering if anyone happens to know what is causing this issue? I am currently following a tutorial and for some reason when I RGBA split the gradient Linear map and shove that into normal it creates this weird normal effect. It should be coming out as a smooth slope.…
This is my first time doing retopo on a human figure (Top half) Please let me know if there is anything I can do to improve the edge flow. (I can post the maya file if needed) Thank you in advance!
Hello, I have created this character by utilizing the concept from the incredibly talented artist @Miguel Breva. Plz Kindly offer some suggestions regarding my work, Thanks!
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
I am modeling the Leuchtpistole 34 flare gun for my weapon art portfolio (https://www.artstation.com/alexanderlindberg) and I have now completed the low poly. I want feedback on it as I am not super well versed in low poly creation from high poly and any critique on it would be appreciated! Sidenote: Certain features of…
hi there i hope it ok for me to post this question here. Just wondering has any here tried the cg fast track courses. I mean I tried one of their video on a sword and it was great but just curious if anyone has any experience with them on their website and all. Just I am interested in the site but wanted to get some…
Hi I figured this would be better under the Unreal section rather than Technical Talk as it does concern Unreal. One thing I'm still not 100% confident with is creating high quality renders, a bit like these examples: Again, I may just be overthinking things and discover that I knew how to go about it all along, but I feel…