Hi
I figured this would be better under the Unreal section rather than Technical Talk as it does concern Unreal.
One thing I'm still not 100% confident with is creating high quality renders, a bit like these examples:
Again, I may just be overthinking things and discover that I knew how to go about it all along, but I feel I could use some guidance on how best to approach these sorts of presentation renders. My current approach is rendering out assets in Unreal with either a gradient background/scene or by using a Custom Depth Mask so I can remove the black background and composite some images together in Photoshop.
Apart from setting up a good (CAT) rig in Max, and making an interesting dynamic pose, the only main thing I can think of for approaching this is by downloading some free environment from the Unreal Marketplace to use. When it comes to lighting, I'm only familiar/comfortable with the three point lighting setup where I have a white light on one side, a subtle orange light on the other, and a subtle blue light behind. Those renders above don't appear to have that? With Kratos, the lighting in the environment looks to be doing all the work and it looks to be warm/orange.
If anyone's aware of any solid courses/videos that delve into the process with a bit more depth, I'm completely down for following them.
Otherwise, I'm eager to read/hear other people's experiences, tips, and advice.
Thanks
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