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Substance Designer - Normal map slope bug?

harrycrowe2001
polycounter lvl 2
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harrycrowe2001 polycounter lvl 2
Hi there! I haven't found a solution to this but I was wondering if anyone happens to know what is causing this issue?
I am currently following a tutorial and for some reason when I RGBA split the gradient Linear map and shove that into normal it creates this weird normal effect. It should be coming out as a smooth slope. When I plug in the gradient linear by itself in its original form it works as intended. The video I am following has not had this issue so I am very confused. I have tried changing the Normal intensity but it still does not seem to fix the issue.

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