How can i properly export the textures i made in Substance Designer to UE4 so that they will look exactly the same as in Substance View port ? I made simple Sci-Fi floor where the roughness map plays the biggest role. In SD it look all nice the way i want but when i bake the bitmaps the result is very bad. The resolution…
I have a strange issue / bug when creating a Tilemap in UE4, version 4.17.1. All textures are tinted yellow in the tilemap view / window, meanwhile it looks all good in the actual viewport and when testing the game. It is almost as if the tilemap is selected and thus emits a yellow tint. I have seen people with similar…
He dudes and dudettes. Posted this over in the Allegorithmic forums as well. This one of the most random problems i've ever encountered: I am trying to export for Unity 5. When I imported my asset into the engine I noticed it was looking super wet and greasy which was not the intention. I checked the texture in photoshop…
I believe this is due to Max's texture compression while viewing through the viewport (rendering should look fine). I know that switching the video drivers to OpenGL can fix the issue. Customize > Preferences... > Viewports tab > Configure Driver Under "Download Texture Size," check "Match Bitmap Size as Closely as…
I was told to repost this here instead of general, hope someone can help. I'm getting some pretty severe texture distortion generating uvs with UV Master. I think something is fundamentally wrong with my workflow. I'd really appreciate it if you guys could help me pinpoint where things go wonky, those who have established…
I’m an freelance 3D Environment/Texture artist currently seeking new clients and working partners. I have 4+ years of experience in real-time graphics and games, working in different art styles and engines. I’m proficient with modern workflows and softwares including but not limited to ZBrush, Substance Designer and…
soo, i think i finally understand the goddamn UI of zbrush enough to be able to make actual assets with it. here's my first attempt at zbrush texture: i can't say that i'm satisfied. after baking it turned out that rocks are forming a bold wavy pattern, and from distance it looks unnatural. is there an easy way to preview…
My name's Tayler and I'm from Nevada City, CA. I'm a recent grad from BYUI. I originally studied architecture and design technology and I was all set to become a 3d artist for architecture realization projects; however, that all changed when a friend of mine asked if I could create a simple 3d environment for a game he was…
Hi, I came some time ago and post here about an ut2k4 mod I'm working on with five other students. We're still looking for some help. Our mod is a prototype showing what the game could be if really developed. This is an adventure/stealth game where the player is a small character made of paper. pitch: P Project is a game…
Hello, awesome community. I'm a Junior 3D Modeler / Texture artist. I am finishing my Industrial Diploma of Advanced 3D modeling at CG Spectrum Colledge of Art and Animation next year and looking for on-site Junior position on internship all over Australia but remote work and overseas relocation options can be considered…