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[UE4 - Paper 2D] - Yellow tinted textures in Tilemap view.

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EliasWick polycounter lvl 9
I have a strange issue / bug when creating a Tilemap in UE4, version 4.17.1. All textures are tinted yellow in the tilemap view / window, meanwhile it looks all good in the actual viewport and when testing the game. It is almost as if the tilemap is selected and thus emits a yellow tint. I have seen people with similar issues but there has been no solution. I am wondering if anyone can suggest a solution to the problem?
Any help would be appreciated!

Note: I wont have any access to a computer, so it is hard for me to do more testing on my own for the entire week out.

Here are links to other peoples threads:
https://answers.unrealengine.com/questions/666522/yellow-tint-in-tilemap.html
https://answers.unrealengine.com/questions/568688/wrong-colors-when-creating-tile-maps.html?sort=oldest

Here is an image of what I am experiencing. (not my image)
Bildresultat fr tile map ue4 yellow tint

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