I have a strange issue / bug when creating a Tilemap in UE4, version 4.17.1. All textures are tinted yellow in the tilemap view / window, meanwhile it looks all good in the actual viewport and when testing the game. It is almost as if the tilemap is selected and thus emits a yellow tint. I have seen people with similar issues but there has been no solution. I am wondering if anyone can suggest a solution to the problem? Any help would be appreciated!
Note: I wont have any access to a computer, so it is hard for me to do more testing on my own for the entire week out.
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I hope it comes to use!