ok ..for more clarification, this is the course content for the games course.. Curriculum The 48-week diploma program consists of four 12-week terms: The first 2 terms (24 weeks) make up our 3D Animation Foundation Program common to all CG programs. TERM 1 Basic principles of animation such as timing, spacing, anticipation…
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Good day fellow polyfans... unusual request here...
I got these 2 textures (along others) i have no idea how to use and hook in unreal 4 to get the details they provide in good use. Could some1 help identify and confirm what they are ? 1. texture in question is named by filename to be "curvature+AO" (curvature specifically…
Character Artist Babble Tower Games is seeking a passionate character artist for a 1st Person survival horror game. This role involves working with the Game Designer and Art Director to create horrifying creations that further game play and story strong elements. This position requires a strong artistic eye and creative…
if you need a job fast i think you should cut the characters and do only a few props. with some focus you can probably make a AAA quality prop. But the character will take more time. Doing characters is the hardest thing, so it takes more time. you could probably use the helmet and sword from the burmese warrior. Just a…
looking for general opinion here. I'm wondering why I don't see requests on game art forums of 3d artists looking for 2d concepts to work from, and vice versa. I do 3D environment art, as well as level design, scripting, and other various game creation related things. I tend to be more technical. I'm good at designing…
Hi, my name is An-Tim Nguyen and I'm currently a third year Game Art and Design student at the Art Institute of California - Orange County. I've been following Polycount for a little while (it was recommended to me at first by a teacher I used to have named Don Ott, very inspiring guy) and after getting used to the fact…
Hey guys, i finished my latest environment for the portfolio and i wanted to share it with you, this time is an anime style classroom that i wanted to make to see how far could i go without any retouching after the final rendering, all the images that you see are rendered in real time using Unreal. My main sources of…
Hi, as I need a little break from learning PBR textures I decided to do a quick (max 2 weeks) hand painted asset. The goal is to create an asset which matches the WoW Art Style and would fit into the Garrison. The idea is to create a small banner stand/altar which alllows players to show the banner of faction they have the…
So right now I am a student studying 3D art. Rigid body and visualization are my areas of expertise. I mainly use 3ds Max and I feel like I have a good grasp on 3D modeling itself, just not a solid vision of the overall workflow. I can do insanely sharp high poly models, because I have the mindset of "if I am just…