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3D/2D artist collaborations

looking for general opinion here.

I'm wondering why I don't see requests on game art forums of 3d artists looking for 2d concepts to work from, and vice versa.

I do 3D environment art, as well as level design, scripting, and other various game creation related things. I tend to be more technical. I'm good at designing systems, coming up with neat game ideas, or tuning mechanics, but I love making 3d environments and props and stuff as well. My problem with that, is I'm not that visually creative if I don't have any concept art/source imagery to work from already. I'd love to find somebody who IS good at concept art to let me create environments, props, etc out of things they've painted/drawn.

I feel like I don't see this kind of relationship happening, and I'm wondering why, and also if there is anyone who has some concept art they'd like to see modeled. I figure it would be mutually beneficial because somebody like me could say "hey I modeled this, I got the concept art from this awesome dude with his permission" and a concept artist could say "hey I painted this, and this awesome environment artist made it! this shows that my paintings can communicate ideas well."

any thoughts? any takers?

Replies

  • schlechter
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    schlechter polycounter lvl 8
    You've got a point there.
    I think that a good eviroment it's a shared piece of work, from a 2D concept to a 3D render. I painting, I'd be glad to paint some props or eviroments so you could "3D them out" haha
  • Goeddy
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    Goeddy greentooth
    there is exactly 2 rasons for this:
    1. there is a shitton of concept art alreay on the interwebz for everyone to model
    2. concepting something so that it can be easily understood and modeled after in 3d is realy restraining for the concept artist. most of them just wanna draw cool stuff.
  • Lazerus Reborn
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    Lazerus Reborn polycounter lvl 8
    If someone likes your concept work, they'll work from it.

    Simple as that really. You can't beg/expect people to invest weeks or more into a project as it's a 'collaboration'. People work in their free time on personal media so it's hard to keep them at something for extended periods.

    If you really detail a concept from multiply angles and have in depth studies of it, then people are more likely to produce work from it.
  • SnowInChina
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    SnowInChina interpolator
    If someone likes your concept work, they'll work from it.

    Simple as that really. You can't beg/expect people to invest weeks or more into a project as it's a 'collaboration'. People work in their free time on personal media so it's hard to keep them at something for extended periods.

    If you really detail a concept from multiply angles and have in depth studies of it, then people are more likely to produce work from it.

    what he said.

    also, if i invest my freetime to model something, i want to do stuff that is interesting for me
    so its way easier to search the web for something that fits instead of asking around if someone woulb be so nice to draw something for me, which in the end could turn out to be visually not very pleasing for me

    if you want something modeled off your concept, join an indie project, there are really alot of groups out there, which would appreciate your work
  • FactoriesBurning
    So, with that logic, you guys would say it would be OK for me to find whatever concept art inspires me, make the environment, and then just credit the artist if I use it in my portfolio?
  • SnowInChina
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    SnowInChina interpolator
    we had a long discussion about that a while ago where most people agreed that if you want to use an artists concept art for your portfolio, you should ask him for permission
  • D4V1DC
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    D4V1DC polycounter lvl 18
    we had a long discussion about that a while ago where most people agreed that if you want to use an artists concept art for your portfolio, you should ask him for permission
    we had a long discussion about that a while ago where most people agreed that if you want to use an artists concept art for your portfolio, you should ask him for permission

    ASK before starting with any concept artwork would be your safest way to approach a piece you like, if you just go ahead and he says no you can't post that on your portfolio (which would suck but) then you would loss that time.

    Even though many of us have had this very idea and I think I posted something similar a very long time ago no one bit down to participate in a collab. I guess for newbies coming in it would be beneficial as you can at least grasp a sense of what you will be working with if your lucky enough to land a gig. Both of you having experience working in a "team" setting and being able to handle and understand how each thinks. If that concept artist is just that a concept artist and has no interest in progressing forward into 3D.

    I always thought an awesome exchange would be had, each could help the other and learn from one another but I guess that only happens in studios, or if your so lucky to have a buddy/family member who's a concept artist.
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