These Blender tutorials make use of its data transfer modifier either for fixing the normals after a boolean on curved surfaces or to shrinkwrap seamlessly objects on the curved surface of other objects https://www.youtube.com/watch?v=luFz5gzvM9s&list=PLQNQhKSZqiJbyrxji1Rl4LMvFw9p_VgfJ&index=6&t=0s…
Hey, Polycount! I recently learned a cool technique in Substance Designer to help me transfer scan textures into models with multiple UDIMs. This method speeded up my scan workflow quite a bit. In this video I explained how it works. I hope it can be useful for you as well! https://youtu.be/sNajxvRAc_I
Hey guys. I'm trying to create a cubemap texture in Maya using Maya's Transfer Map to sample the diffuse colors around a polygon cube. I have a sphere with a starmap texture and a few polygon spheres with planet textures. The Cube has a UV-map layout to match ATIs cubemap cross layout. Everything is working fine, except…
Using Zbrush for the base sculpt up to High poly then 3D Coat for a low poly game version of the model. The "Transfer Maps" option in Maya doesn't work. I know a lot of artists use the low to high workflow to get around this problem but i feel more comfortable this way as I generally don't have a good idea of what the…
First, it helps to mention what software you are using so people can get specific with details and terms. Otherwise we have to guess, speak generally or list all of the ways you can do things in all of the apps... Usually the projection is done before the mesh reaches the animation phase, because that could require tweaks…
Hi. I'm kinda exploring my choice here. If I have a high resolution model complete with a color texture and a low res model with it's own UV, what application will be able to project/transfer color map from high res to low res? I kinda think either Zbrush and Mudbox should be able to do this but I'd like to hear some…
Hi, I'm using the technique shown here to fix a model I've made. The current model uses 2 large texture sheets that I must change into 3 smaller sheets so that I can save up on Alpha channels. Now I'm having problems at some point, and I think it is related to render to texture. Here is a part of the model that I must…
Correct me if I'm wrong, but I don't think you can have 2 root bones on one rig in unity, that doesn't really make sense to me. A character can have 2 root bones, via having 2 rigs. Another thing I've seen is 1 root and 2 hip bones. Only seen either of those done with mostly ik based animations so the state machines didn't…
Yea looks like someone was scaling in object mode not sub-object? You really didn't need to reset xform, that's a bit like using a handgun to kill a fly. Just resetting the scale transform would have fixed it. Hierarchy tab > Reset > Transform/Scale The reset Xform utility resets the scale and transform just like above but…
hi, I'm trying out transferring maps from a high poly to low poly mesh. Im starting on a small piece (the head rest) of a racing car. Ive managed to bake the normals ok, but when trying to bake ambient occlusion I'm getting this strange spelling effect :-/ Would anybody know where i may be going wrong? Im guessing its…