Using Zbrush for the base sculpt up to High poly then 3D Coat for a low poly game version of the model. The "Transfer Maps" option in Maya doesn't work. I know a lot of artists use the low to high workflow to get around this problem but i feel more comfortable this way as I generally don't have a good idea of what the final results will be and don't want to be limited by the base mesh.
Here is my Catholic Rabbi Rabbit which I will start painting once I can get this figured out. Still need to do some work on the ears and some other touch ups but nearly done.
I'm going to start looking into XNormal to see if it's possible to bake the color and normals this way.
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To be clear, you don't transfer UVs from highpoly to lowpoly. Instead you use the UV layout on the lowpoly to capture the normals (via a normal map) and the colors (via a diffuse map) from the highpoly model.
3ds Max Help page
Although expect to manually cleanup the projected uv's for a fair bit, I only found this usefull for quickly spitting out really low poly lod's when under harsh deadlines.