These Blender tutorials make use of its data transfer modifier either for fixing the normals after a boolean on curved surfaces or to shrinkwrap seamlessly objects on the curved surface of other objects
https://www.youtube.com/watch?v=luFz5gzvM9s&list=PLQNQhKSZqiJbyrxji1Rl4LMvFw9p_VgfJ&index=6&t=0s
https://www.youtube.com/watch?v=nMrstrCkNuY&list=PLQNQhKSZqiJbyrxji1Rl4LMvFw9p_VgfJ&index=3&t=241s
Is there something similar in Max ?
Replies