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Is there a Data Transfer tool or modifier to achieve these cool Blender normal tricks ?

polycounter lvl 4
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Orphydian polycounter lvl 4

These Blender tutorials make use of its data transfer modifier either for fixing the normals after a boolean on curved surfaces or to shrinkwrap seamlessly objects on the curved surface of other objects

 

https://www.youtube.com/watch?v=luFz5gzvM9s&list=PLQNQhKSZqiJbyrxji1Rl4LMvFw9p_VgfJ&index=6&t=0s

https://www.youtube.com/watch?v=nMrstrCkNuY&list=PLQNQhKSZqiJbyrxji1Rl4LMvFw9p_VgfJ&index=3&t=241s

 

Is there something similar in Max ?

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  • gnoop
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    gnoop greentooth
    conform compound object  as shrinkwrap  replacement probably
    And 3d party tools for normals transfer   like Noors Normal thief

    Neither work same interactive and easy as in Blender although.  

    Perhaps  could be recreated with Max Creation Graph  but I have no idea how. Too crazy convoluted even after Houdini
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