hi,
I'm trying out transferring maps from a high poly to low poly mesh. Im starting on a small piece (the head rest) of a racing car.
Ive managed to bake the normals ok, but when trying to bake ambient occlusion I'm getting this strange spelling effect :-/
Would anybody know where i may be going wrong? Im guessing its something very basic, as this is know where near what it should look like.
many thanks!
Nick