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problems using transfer maps - ambient occlusion (in maya)

Yonderboy
polycounter lvl 6
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Yonderboy polycounter lvl 6

hi,

I'm trying out transferring maps from a high poly to low poly mesh. Im starting on a small piece (the head rest) of a racing car.

Ive managed to bake the normals ok, but when trying to bake ambient occlusion I'm getting this strange spelling effect :-/ 

Would anybody know where i may be going wrong? Im guessing its something very basic, as this is know where near what it should look like. 

http://forums.autodesk.com/autodesk/attachments/autodesk/area-b45/16758/1/Screen%20Shot%202016-07-19%20at%2013.21.57.png

many thanks!

Nick

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