Hi I am just finishing my master thesis ... which would qualify as a niche project ;) please feel free and check out the demo. IS INTENDED FOR OCULUS RIFT ... the demo is working with it too https://trello.com/c/UrQBNstR/190-download-latest-version trello board here ...…
I've been working on building an IK setup for a game mesh so I can more easily animate it, but I'm having near constant problems with actually keeping the leg aligned forward in bends. In order to keep the joints moving as intended, I have the skeleton like this. However, an issue occurs with the IK in that it wants to…
I intend in this thread to review/explore Marius Silaghi modifier called "Tension Morpher". There are many aspects to study and my intention is to share with other users some specific uses of it: Skinning. I am not an expert, so sorry if i am commiting errors. The fact is: since i put my hands on Tension Morpher it are…
I'm working on some foliage (maya 2014), mainly bushes and trees, and I've tried several methods but the way the light just seems random. What I'm looking for is the results showed in the polywiki: Although I'm closer to the example to the left. I've tried setting up each branch with individual vertex normal, that follow a…
Hey there! First thread on here, I'm a relative noobie at 3D. I'm trying to get better and am currently in the process of making a small scene from a comic called Supertron. I am currently working on a test piece (Sign) to try and get the style right in 3DS Max and I've sort of got the intended style but it needs work. I…
Hello guys! Like the title says, I am thinking about moving from Blender to Maya LT, mainly because well, the obvious fact that you are more employable being more experienced with Maya. My main focus is animation and the occasional modeling, I intend to render stuff with game engines and hopefully be able to do most of the…
Hi All, I'm looking for an experienced character artist for paid work to create a low-poly version of a character sculpted in ZBrush. Unfortunately the original artist is unavailable for the next 6 months but I need the character working in Unity fairly quickly. The low-poly character is intended for a video game prototype…
Hi! I can't miss out on a contest this good :poly124: I'm basically going to create a Gameshow of Thrones. Nothing to do with GoT. I intend to create an 80's television set that hosts a gameshow called The Royal Flush! The focal point of the studio set will be The Throne of Fortune. Contestants will answer questions in…
There's no innuendo's in my post. " I don't know much about it," is meant to suggest the following is only a suggestion from somebody who doesn't no which way is up in that specific field; but Bob Ross is a well-known traditional artist and I enjoy his method of teaching by doing. So, yeah I would recommend him. I wouldn't…
Yeah, not so sure about your choice of shoes. I'd expect something a little more sleek from Shredder. The spikes on the legs also need to be amped up (or maybe it's just not a good angle for the legs), in fact the spikes in general should look and feel much sharper and longer, more like small talons than spikes, in order…