I'm working on some foliage (maya 2014), mainly bushes and trees, and I've tried several methods but the way the light just seems random.
What I'm looking for is the results showed in the polywiki:
Although I'm closer to the example to the left.
I've tried setting up each branch with individual vertex normal, that follow a couple of tutorials, one shown here:
So this is how one of my branches looks like, and the results when clumped together to form a tepmorary bush:
Doesn't seem so smooth.
Here it is in UDK, which I intend to use the foliage in:
I also tried using a sphere to transfer it's attributes as some other people have mentioned:
But, yeah, it looks even worse (ignore the sphere).
What am I doing wrong? How do I get the same result shown in the first example?