I just bought a SSD and assigned my scratch disks to it (from photoshop). My OS, Photoshop and all my other programs are still on my regular HD. Do I have to install photoshop and OS to the SSD to see a significant increase in speed or does it matter... The reason I ask is because ND02 and DDo are a bit slow and I figure…
I should start a thread for this piece. I've just been putting stuff in WAYWO, but as I assemble these pieces together I'd like a home for them. I want to make a large doorway with a central shaft element that the doors close around. I also want to add some generators and at least part of the hallway. Here's the initial…
It's my understanding that I'll just have to learn to deal with the "save as copy" bullshit... that it can't be disabled. Is this correct? Or am I the only person left in the world that has to deal with this? If this is the case, and there is actually a fix for it, I might just paypal a case of carbonated hop-flavored…
Hello! I recently started using DDO and it is great so far minus a few minor inconveniences. The issue I'm currently having is when attempting to edit a dynamask and add some custom painting to it; as soon as I touch the mesh with the brush, the mask turns black in 3DO and the only option I have is to cancel the mask to…
What are all of the ways to add textures to an object and in particular a ground poly? I know there are UVW Unwraps and UV Maps, but is there any way to texture without a UV for something like a terrain or road or something? For example I found some YouTube videos of some people making roads in Photoshop but they did not…
Hey guys I have a quick question regarding the way to achieve smooth edges on high poly models in max. I am modeling a gun stock, and it has several smooth square holes in it. I was wondering if i should chamfer the edges of these square holes or insert edge loops around them to ensure they smooth the way i want them to? I…
I've been working on this AK-47 for a few hours now, and most of the work is done, but I don't know what else I can add at the moment, can you offer me any suggestions or critiques about what to do next. If so I'd be very grateful. Renders: Wire Frame Renders: Bear in mind, this is only my third model, the Polygon count is…
i'm trying to get maya's new humanIK rig in our game pipeline. previously we did custom rigs and used character sets with clips as a port to our game engine. worked fine, but mocap data was too hard(at least for me) to bake on the rig. for mocap data the humanIK rig(from motionbuilder) seems pretty solid in maya 2012.…
If you want to try pins + live unwrap mode in Blender make sure you marked seams first or did UV>seams from islands . Pin a few points with P , check in "live unwrap" in UV menu , then grab a pinned point and try to move it . After that it's pretty much self explaining . It's not designed to exactly straighten islands but…
I'm making assets for a first person simulator game with semi-realistic graphics, the assets are mostly furniture and decorations. Making both high poly and low poly versions of each asset drastically increases the amount of work needed. Furniture often just consists of simple shapes and it seems unnecessary to bake…