It's my understanding that I'll just have to learn to deal with the "save as copy" bullshit... that it can't be disabled.
Is this correct? Or am I the only person left in the world that has to deal with this?
If this is the case, and there is actually a fix for it, I might just paypal a case of carbonated hop-flavored beverage to the person that can tip me how to make it fucking stop.
I use an Action to quickly save the current work as a DDS. I have a couple of files where I've recorded the save and it does NOT add "copy", but I've not figured out how I did it.
Replies
http://www.polycount.com/forum/showthread.php?t=114636
http://wiki.polycount.com/PhotoshopTools#Export_Tools
Man the only way I can avoid this is to record the action "WITHOUT" the file being use at all, after that you can execute your action with the file beign used and will work.
Other that that I know no other way. Hope it helps.
@juguefre
how the heck do you record a save action with no file open? Or did you mean something else with "without the file being use at all"?
@Bek will cheggit. That may just do it.
OH.....I mean with the file not being used in ANY OTHER PROGRAM not even in any other tab on Photoshop. Then you can use it as much as you want and the action will work as expected.
Sorry for my english.
It's worth it to take a look at the 2nd link Bek posted. There are some great tools in there for saving DDS files. A lot easier than problem-solving a custom Action.
I can't believe my english is so bad!........
the question is how to get rid of the "save as copy" right?
lets say you have a texture named 123.jpeg (is just an example)and want to avoid ending with 123_copy.jpeg.
Well just record the saving process(saving TO 123.jpeg) without using the 123.jpeg file in any other program, after that you can use it in any or all programs at once if you wish and make as much changes to 123.jpeg and the action will keep saving to that file, no matter if you have 100 layers or the type of file you are saving to (tga, bmp, iff, png, tiff, etc) you will be saving to 123.jpeg (of course it will save to the specific format recorded in the action .jpeg is just an example as I wrote previously)
And anyway is way faster to execute an action to save.
Hope that clears up, if not then I quit on this topic. Once again sorry for my lame english.
If you're saving your texture with the same name as the PSD, it can cause this error. I don't even need to flatten out my layers when I use this method.
At least, if I understand what your problem is correctly.
@praetus that makes a ridiculous amount of sense and it may be why sometimes it's worked and sometimes it hasn't.
[edit] as I was messing with it, I realized that you both wer talking pretty much about the same thing. Recording the action as saving directly to the file name as well as saving as a filename different to the .psd both accomplish much the same thing.
And VOILA. FIXED. As I said, that explains why it worked sometimes.
Just to be clear: The simple fix is to name the exported file (DDS in my case) as something other than the name of the PSD. If you're working in say asshairs.psd, then the dds should be something other than asshairs.dds.
In my case, asshairs_s.dds wasn't even different enough to avoid it, so I've fallen back on my publishing days... a single psd that keeps all the different bits as layers is now called "asshairs flat.psd" and the individual txts are "asshairs_s" or _msn or _n. and now I don't have to fumblefuck with " copy" being tacked on.
Here's hoping that this thread helps some other poor creature that's dealt with this in the past.