i'm trying to get maya's new humanIK rig in our game pipeline. previously we did custom rigs and used character sets with clips as a port to our game engine. worked fine, but mocap data was too hard(at least for me) to bake on the rig.
for mocap data the humanIK rig(from motionbuilder) seems pretty solid in maya 2012. unfortunately there are so many inputs i'm not sure what to add to character sets so my animations don't break.
anybody useing this setup for their animation pipline or how do you handle exporting?