Surface Pro 2. Haswell baby! http://www.pcworld.com/article/2049262/microsoft-surface-2-and-surface-pro-2-benchmarks-and-hands-on.html Still. Wish they had a 16 gig option for ram.
For me it's the opposite lol, I suck at hard surfaces. Exactly, I think it's fun when you can get your character naked and customize their genitals even if there is no gameplay reason for it. And since you have multiple humanoids you can make interesting body designs that expends the lore.
About time someone starting putting that tech to use. Too bad Apple didn't do it first so it could be done right the first time. I'm sure MS will get it right with surface 6.0. http://www.microsoft.com/surface/ Promo Video http://www.youtube.com/watch?v=6VfpVYYQzHs
Space Warrior is a modeling practice whose goal was to improve my hard surface modeling skills in modeling and texturing tactical clothing and gear. Discover more at https://www.artstation.com/artwork/8bYZ5m Social: https://linktr.ee/yulia_belyaeva
Everyone uses painter Job titles such as material artist, texture artist are what you want to be searching for if you're interested in surfacing rather than modelling
Kinda both, I want to do this project because my portfolio lacks hard surface stuff. So, I want to complete a hard surface project that shows my competence in modeling hard-surface objects to any potential employers. Also, it's my friends Glock that I'm modeling, so, yeah.
the question is, do you really need a working hole ? are laces going through? if so, it might as well just be pretending to be a hole and the laces just clip into the surface underneath.
I'm working on an interior scene to play with some DX11 features. I'm running into a problem where surfaces that are parallel to the reflection source have a strange radial specular reflection pattern. The reflection source is on the left. Surfaces perpendicular to the source look fine. Surfaces parallel to the source are…