couple of month ago i try using parametric modelling on fusion 360
and it was a mind blown experience, and now i a bit lose motivation using traditional surface modelling
especially for hard surface
surface modelling can take a lot of time just for making a simple thing or adding a simple detail
create a multiple scatter hole on your object surface can give you enough headache and
and sometimes it take 5-6 hour just to create a detail
but to create something organic, i like surface modeling
parametric modelling on other hand is so fast, you can add any detail easily, the workflow is nondestructive
, the best part is, it is parametric, your object shape is constrained, so you can change your object parameter value,
without destructing your object
the cons is, its has too many poly, triangle shape, probably you need to retopo before use it
,all i can say is, it is a future of modelling
its accurate, user friendly, reuseable, parametric
and now, i discourage, lose motivation, depressed
whenever i do hard surface modeling with surface modeling, i feel like a dumb person,
just to create simple stuff, i need to do ton of edge selection, cut and weld, play smart with edge loop, moving vertice and edge
its tedious, and its wasting time
so i need to know some insight from you guys,
am i really wasting my life with this pointless surface modelling??
and why Autodesk didn't implement parametric modeling on 3dmax or maya
parametric modelling use t-spline, and tspline owned by autodesk, it could be huge if
we can do parametric modelling in max or maya and use some algorithm to somehow make it proper topology topology like zremesher
, yet autodesk didnt make any move about it
Replies
its good if there a workflow using CAD and max, but it would be heavy retopology work i guess,
3dmax have parametric? you mean modifier stack?
but i find it a bit tedious, but nothing can beat the beauty of well created surface modelling
my main issue is traditional surface modeling take a massive amount of time,
i feel a little bit down, the parametric modeling are so effective,
but because its a tool for engineering, its lack of flexibility, also i imagine there will be massive
retopology work and export
but if max or maya can adopt parametric like fusion360, it would be perfect tool for hard surface,
for now, probably stick with surface modelling, until there a new method
The modifier stack is part of it but the real power comes from modelling with splines.
WRT cad. It has container objects that allow you to live import cad constructions and adjust surface tessellation parameters etc. You obviously need to have a cad package to create them but it's a lot better than converting them to geometry and having to clean up just to run a bake etc.
you're right, that's why i didn't convert my workflow, like you said, fusion is more suitable for concept work
but for real production work, its still more premature, and wasting much more time for recreating the mesh
thanks, now i got my confidence back, I realize its no pointless to use surface modeling further,
thanks for your insight obscura
@poopipe
oh yeah, i forgot there a spline-based modeling, i hardly ever use that tool, from what you said its sound promising,
from what i know CAD tool use spline-based as their core parametric modeling
thanks, gonna check a few youtube tutorial for enlightenment
really?? that a good news for me, i don't know there are a tool for CAD like that, especially if you can adjust parameter
and stuff
, thanks for noticing it to me poopipe